Star Wars: Dresca - Award-Winning Fan Film

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Affichage des articles dont le libellé est scénarios. Afficher tous les articles

vendredi 19 mars 2010

Point Blank Minis

Point Blank Minis

A Star Wars Miniatures Scenario


        The letter L!       ate in the Clone Wars, the Republic dislodges the Separatists from bases and holdings in the Core. Damaged but not defeated, the Separatist forces withdraw and regroup in fortified regions in the Outer Rim, pursued by determined Republic fleets. Along the way, the Separatists attempt to divert the Republic forces and require them to spend time and resources engaging lesser targets.


One of these targets is a Separatist base on the planet Garia, within Brak Sector and not far off the Corellian Run. An active Separatist base so near the busy hyperspace lane could disrupt Republic fleets, their supply lines, and vulnerable civilian vessels. In one of many such actions, clone units detach from the fleet and attack the base directly.

In the midst of the battle, a clone AT-TE walker leads the assault on the base’s droid control and command center. A direct hit from a volley of missiles disables the armored beast at the fortified entrance. Immobile, but still armed, the AT-TE faces down the droids at point blank range. A Jedi Knight leads clone troopers into the fray, using the walker for cover. However, the droids have a surprise of their own -- agile commando droids are en route to deal with the heavily armed clones. Will the clones smash their way through the clankers, or will the droids stop the assault in its tracks?

This scenario uses miniatures from Clone Wars, Galaxy at War, Clone Wars Map Pack: The Attack on Teth, and other sets. It uses the Teth Courtyard map from Clone Wars Map Pack: The Attack on Teth.





Republic Setup

The Republic squad has a total cost of 148 points. The Republic player may create his own 150-point squad instead, but only units with the Order 66 ability may be used, except that one Republic unit with a lightsaber may also be included. No more than one Unique character is allowed. Large-size or larger units are not allowed. Although the Republic squad point cost is lower than that of the Separatists, the Republic also has use of the damaged AT-TE.

The Republic forces set up as follows:
Area A (Pilot): AT-TE Driver
Area B (Gunner): Clone Trooper Pilot
Area C: Anakin Skywalker, Jedi; Clone Trooper Sergeant; 3 Clone Trooper
Area D: Elite Clone Trooper Commander, Clone Trooper with Repeating Blaster, 2 Clone Trooper with Night Vision

Character Set Cost
Jedi Leader (Anakin Skywalker, Jedi) Clone Wars Map Pack I 29
Elite Clone Trooper Commander Clone Wars 15
Clone Trooper with Repeating Blaster Galaxy at War 23
2 Clone Trooper with Night Vision Galaxy at War 26
Clone Trooper Sergeant Galaxy at War, Clone Strike 10
AT-TE Driver Galaxy at War 9
Clone Trooper Pilot Galaxy at War 9
3 Clone Trooper Clone Wars Starter, Clone Strike, Revenge of the Sith, Universe 27

Squad Total
148

Republic Victory Conditions

Republic forces win by defeating all of the Separatist units.

Separatist Setup

The Separatist squads have a total cost of 225 points. The Separatist player may create her own 225-point squad instead. One large-sized Separatist faction droid character may be used; all others must be medium-sized units. Huge and larger units are not allowed. No more than one Unique character is allowed.

The Separatists set up as follows and as indicated on the scenario map. If other units are substituted in the squad, use units of the same or similar cost and number as those indicated in each area listed below.
Area E: B3 Ultra Battle Droid, Super Battle Droid Commander, 2 Heavy Super Battle Droid, Super Battle Droid
Area F: Battle Droid Sergeant, 5 Battle Droid

Character Set Cost
Squad 1

B3 Ultra Battle Droid Galaxy at War 32
Super Battle Droid Commander Clone Wars Starter, Universe 19
2 Heavy Super Battle Droid Clone Wars 28
Super Battle Droid Clone Wars, Clone Wars Map Pack I, Clone Strike, Revenge of the Sith, Universe 10
Battle Droid Sergeant Galaxy at War 16
5 Battle Droid Clone Wars, Clone Strike, Revenge of the Sith, Universe 20
Squad 2 (Reinforcements)

Commando Droid Captain Galaxy at War 24
4 Commando Droid Galaxy at War 68
2 Battle Droid Clone Wars, Clone Strike, Revenge of the Sith, Universe 8

Squads Total
225

Separatist Victory Conditions

The Separatists win by defeating all of the Republic units.

Special Scenario Rules

AT-TE: The AT-TE shown on the map is heavily damaged and immobile. However, some of its weapons remain operational. The following rules apply to the AT-TE:

  • The AT-TE begins play with Defense 13 and 100 HP remaining. This applies to attacks directed at either the pilot or the gunner while in their starting areas, but not the entire AT-TE. Once the 100 HP are exhausted, the pilot and gunner may be targeted directly, using their own Defense score +4 for cover, hit points, and any special abilities related to defenses.
  • Once a pilot or gunner has been defeated, its weapon is inoperable and may not be used again during the battle.
  • Characters giving bonuses (via abilities or commander effects) to the pilot and gunner must be within range of the character they are aiding, not within range of the AT-TE in general.
  • Special Abilities (such as Missiles) that apply to characters adjacent to the target character must target the pilot or gunner, rather than the entire AT-TE. Characters adjacent to the pilot or gunner still take damage as normal.
  • The pilot and gunner are considered to be using Mounted Weapons when in their starting areas.
  • The pilot has Attack +10 and Damage 30 when attacking from area A. Use area A to determine line of sight and cover when attacking. The pilot may target only characters ahead of the AT-TE in the target zone indicated on the scenario map.
  • The gunner has Attack +10 and Damage 40 when attacking from area B. Use area B to determine line of sight and cover when attacking. The columns to either side of the vehicle restrict the turret’s firing arc, so the gunner may target only characters ahead of the AT-TE in the target zone indicated on the scenario map.

Separatist Reinforcements: During the battle, Separatist reinforcements drop in from structures above the map. Between rounds 2 and 3, the Separatist player must place all of her reinforcements in one of the four reinforcement areas on the map. If one or more of the reinforcement squares in an area are occupied by characters of either side, the reinforcement unit may be placed in the nearest clear square. After placement, play resumes normally with initiative for the next round.

lundi 1 février 2010

Got Force? No Problem!

Star Wars Miniatures Strategy Showcase 7
Got Force? No Problem!

Welcome to the Star Wars Miniatures Strategy Showcase (S3). One of the best ways to become a better player in a strategy game is to practice and analyze different game situations. In each installment of this series, we'll offer a situation for you to analyze. What overall strategy or specific tactics should each side employ to achieve victory?


Dynamic Duo is a fan-created format for Star Wars Miniatures. Players may use normal faction building rules with exactly two characters whose point totals add up to exactly 100 points. Players activate only one character per phase. Luke Skywalker and Yoda with Chewbacca, Rebel Hero has been a dominant squad, but there are always contenders at tournaments vying for the title of best duo. In this puzzle, we examine the challenges that Warmaster Tsavong Lah and Aurra Sing bring to the table.

Squad 1

All characters are at full Hit Points unless noted otherwise.

Warmaster Tsavong Lah
Aurra Sing: 2 FP

This squad has scored 0 Gambit points.







Squad 2

All characters are at full Hit Points unless noted otherwise.

Luke Skywalker and Yoda: 9 FP
Chewbacca, Rebel Hero

This squad has scored 0 Gambit points.







Strategy Tips

If it helps you to solve the puzzle, you can set up the figures on the Tractor Beam Reactor Coupling Map available in the Rebel Storm Starter Set or recent league kits. However, the blank side of a map and replacement figures work just as well. Setting up the figures might help you to make decisions about how they should move.

Which squad should make the first move? Warmaster Tsavong Lah is unaffected by Luke Skywalker and Yoda's Force Powers. Luke and his Master are vulnerable to melee attacks, and small amounts of damage can add up quickly. Chewbacca, Rebel Hero has no special abilities to protect against enemy attacks, but his Bodyguard special ability can help Luke Skywalker and Yoda survive longer. How would you pull off a victory with each squad?

Gambit rules are used in this puzzle. The gambit point is beneath the square nearest to Warmaster Tsavong Lah.

Feel free to post your thoughts or questions about this puzzle in this message board thread.

Star Wars Miniature Game Stat Cards: Squad 1

Warmaster Tsavong Lah (from Universe)

Faction: Yuuzhan Vong
Cost: 63
Hit Points: 200
Defense: 18
Attack: +15
Damage: 10
Special Abilities: Unique; Cleave; Force Immunity; Melee Attack; Momentum; Triple Attack; Vonduun Crab Armor 6
Commander Effect: Allied Yuuzhan Vong who end their move within 6 squares gain Momentum.


Aurra Sing (from Clone Strike)

Faction: Fringe
Cost: 37
Hit Points: 130
Defense: 21
Attack: +11
Damage: 20
Special Abilities: Unique; Accurate Shot; Careful Shot +4; Jedi Hunter
Force Powers: Force 2; Lightsaber Sweep


Star Wars Miniature Game Stat Cards: Squad 2

Luke Skywalker and Yoda (from The Force Unleashed)

Faction: Rebel
Cost: 70
Hit Points: 150
Defense: 20
Attack: +13
Damage: 20
Special Abilities: Unique; Melee Attack; Twin Attack
Force Powers: Force 3; Force Renewal 3; Master of the Force 3; Force Alter; Force Defense; Force Stun; Force Push 3; Lightsaber Reflect


Chewbacca, Rebel Hero (from Universe)

Faction: Rebel
Cost: 30
Hit Points: 120
Defense: 17
Attack: +9
Damage: 20
Special Abilities: Unique; Bodyguard; Cleave; Demolish; Gunner; Industrial Repair 10; Momentum; Repair 10

mardi 19 janvier 2010

Knocking on Closed Doors

Star Wars Miniatures
Strategy Showcase 6

Knocking on Closed Doors


Welcome to the Star Wars Miniatures Strategy Showcase (S3). One of the best ways to become a better player in a strategy game is to practice and analyze different game situations. In each installment of this series, we'll offer a situation for you to analyze. What overall strategy or specific tactics should each side employ to achieve victory?


Lucien Draay has brought a company of Wookiees with him to capture Zayne and force him to stand trial. Lucien underestimated Zayne once again and has found that capturing him will not be so easy. Zayne and his friends are vastly outnumbered, but they have one thing on their side: computer control of the doors of the building!

Override is one of the most powerful Special Abilities in the Star Wars Miniatures Game, and most squads include some way of dealing with it. But what should you do when you don't have a counter for Override?

Squad 1

All characters are at full Hit Points unless noted otherwise.

Zayne Carrick: 2 FP
Jarael: 2 FP
Atton Rand: 1 FP
T3-M4
T1 Series Bulk Loader Droid
Genoharadan Assassin
Czerka Scientist
Mynock

Squad 2

All characters are at full Hit Points unless noted otherwise.

Master Lucien Draay: 2 FP
Old Republic Captain
Wookiee Trooper (7)
Snivvian Fringer

Strategy Tips

If it helps you to solve the puzzle, you can set up the figures on the Throne Room map, available from Ultimate Missions: Revenge of the Sith or the 2007 Starter Pack. However, the blank side of a map and replacement figures work just as well. Setting up the figures might help you to make decisions about how they should move.

The door in front of Zayne is locked shut by Override. With no means of opening it, where does Master Lucien Draay's squad position its figures to get at Zayne and his squad? How should Zayne's forces set up to defend against the enemy squad? The coordinate letters and numbers can be used to help you describe the precise squares where you would put the figures.

Gambit rules are not used in this puzzle. A squad wins by defeating all enemy figures.

Feel free to post your thoughts or questions about this puzzle in this message board thread.

Star Wars Miniature Game Stat Cards: Squad 1

Zayne Carrick (from Knights of the Old Republic)

Faction: Fringe
Cost: 24
Hit Points: 70
Defense: 18
Attack: +7
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Cortosis Gauntlet 18; Karmic Luck; Karmic Mettle
Force Powers: Force 1; Force Renewal 1; Jedi Mind Trick; Lightsaber Block


Jarael (from Knights of the Old Republic)

Faction: Fringe
Cost: 23
Hit Points: 70
Defense: 19
Attack: +10
Damage: 10
Special Abilities: Unique; Speed 8; Melee Attack; Triple Attack; Evade; Parry; Shockstaff +10
Force Powers: Force 2


Atton Rand (from Knights of the Old Republic)

Faction: Old Republic
Cost: 26
Hit Points: 60
Defense: 16
Attack: +8
Damage: 10
Special Abilities: Unique; Cunning Attack +20; Door Gimmick; Double Attack; Jedi Hunter
Force Powers: Force 1


T3-M4 (from Knights of the Old Republic)

Faction: Fringe
Cost: 17
Hit Points: 30
Defense: 17
Attack: +5
Damage: 10
Special Abilities: Unique; Droid; Flamethrower 20; Override


T1 Series Bulk Loader Droid (from Knights of the Old Republic)

Faction: Fringe
Cost: 21
Hit Points: 140
Defense: 15
Attack: +8
Damage: 40
Special Abilities: Droid; Melee Attack; Heavy Lift; Heavy Weapon; Melee Reach 2


Genoharadan Assassin (from Knights of the Old Republic)

Faction: Fringe
Cost: 21
Hit Points: 60
Defense: 20
Attack: +8
Damage: 10
Special Abilities: Cloaked; Cunning Attack; Loner; Mobile Attack; Poisoned Blade


Czerka Scientist (from Knights of the Old Republic)

Faction: Fringe
Cost: 13
Hit Points: 10
Defense: 13
Attack: +1
Damage: 10
Special Abilities: Melee Attack; Blaster Rifle Upgrade; Blaster Upgrade


Mynock (from The Force Unleashed)

Faction: Fringe
Cost: 5
Hit Points: 10
Defense: 13
Attack: +0
Damage: 10
Special Abilities: Flight; Absorb Minerals; Demolish; Melee Attack; Swarm +1


Star Wars Miniature Game Stat Cards: Squad 2

Master Lucien Draay (from Knights of the Old Republic)

Faction: Old Republic
Cost: 48
Hit Points: 130
Defense: 20
Attack: +15
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Lightsaber Duelist
Force Powers: Force 1: Force Renewal 1; Lightsaber Block; Lightsaber Deflect; Lightsaber Riposte; Master of the Force 2


Old Republic Captain (from Knights of the Old Republic)

Faction: Old Republic
Cost: 19
Hit Points: 40
Defense: 16
Attack: +8
Damage: 20
Special Abilities: Double Attack
Commander Effect: Old Republic followers within 6 squares get +3 Defense and gain Squad Assault.


Wookiee Trooper (from Knights of the Old Republic)

Faction: Old Republic
Cost: 11
Hit Points: 30
Defense: 15
Attack: +7
Damage: 20
Special Abilities: Melee Attack; Cleave; Melee Reach 2; Mighty Swing


Snivvian Fringer (from Alliance and Empire)

Faction: Fringe
Cost: 6
Hit Points: 10
Defense: 15
Attack: +4
Damage: 10
Special Abilities: Bounty Hunter +4

jeudi 14 janvier 2010

Star Wars Miniatures Strategy Showcase 5

Mandalorian Fury


New figures released in the Knights of the Old Republic set brought some powerful commander effects to the Mandalorian and New Republic factions. In this puzzle, we look at the effect of an increase in firepower to Mandalorians and added defenses to New Republic followers.

Squad 1

All characters are at full Hit Points unless noted otherwise.

General Wedge Antilles
Mara Jade Skywalker: 4 FP
Kyle Katarn, Jedi Battlemaster: 3 FP
Jagged Fel
Cloud Car Pilot
Ugnaught Demolitionist (2)

This squad has scored 10 Gambit points.

Squad 2

All characters are at full Hit Points unless noted otherwise.

Canderous Ordo: 90 HP
Mandalorian Quartermaster
Mandalorian Captain
Mandalorian Marauder
Mandalorian Scout (2)

This squad has scored 0 Gambit points.

Strategy Tips

If it helps you to solve the puzzle, you can set up the figures on the Echo Base Outpost map from the Battle of Hoth Scenario Pack. However, the blank side of a map and replacement figures work just as well. Setting up the figures might help you to make decisions about how they should move.

General Wedge Antilles' squad just won initiative and is facing a lot of firepower. What should their strategy be this round to gain an advantage? Who should be the priority target for the Mandalorians?

Gambit rules are used in this puzzle. The Gambit point of the map is to the left of the photo. The Mandalorian Marauder is the only Mandalorian figure that can reach Gambit this round. If you are unfamiliar with Gambit rules, refer to the updated Star Wars MiniaturesDCI Floor Rules (July 2008), available as a Word file or a PDF file.

Feel free to post your thoughts or questions about this puzzle in this message board thread.

Star Wars Miniature Game Stat Cards: Squad 1

General Wedge Antilles (from Knights of the Old Republic)

Faction: New Republic
Cost: 23
Hit Points: 80
Defense: 18
Attack: +8
Damage: 10
Special Abilities: Unique; Accurate Shot; Avoid Defeat; Evade; Mobile Attack
Commander Effect: Followers gain Evade and Mobile Attack




Mara Jade Skywalker (from Legacy of the Force)

Faction: New Republic
Cost: 49
Hit Points: 120
Defense: 20
Attack: +13
Damage: 20
Special Abilities: Unique; Cunning Attack; Melee Attack; Double Attack; Mettle; Stealth
Force Powers:: Force 1; Force Renewal 1; Lightsaber Deflect; Force Push 2



Kyle Katarn, Jedi Battlemaster (from Legacy of the Force)

Faction: New Republic
Cost: 54
Hit Points: 140
Defense: 20
Attack: +14
Damage: 20
Special Abilities: Unique; Disruptive; Grenades 40; Lightsaber Duelist; Melee Attack; Triple Attack
Force Powers:: Force 4; Force Grip 1; Force Lightning 1; Lightsaber Assault; Lightsaber Riposte



Jagged Fel (from Legacy of the Force)

Faction: Imperial
Cost: 10
Hit Points: 60
Defense: 17
Attack: +8
Damage: 10
Special Abilities: Unique; Pilot; Affinity (This character may be in a New Republic squad); Gregarious
Commander Effect: Pilot followers gain Gregarious




Cloud Car Pilot (from The Force Unleashed)

Faction: Fringe
Cost: 8
Hit Points: 10
Defense: 13
Attack: +5
Damage: 20
Special Abilities: Pilot




Ugnaught Demolitionist (from Champions of the Force)

Faction: Fringe
Cost: 3
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities: Melee Attack; Satchel Charge




Star Wars Miniature Game Stat Cards: Squad 2

Canderous Ordo (from Legacy of the Force)

Faction: Mandalorian
Cost: 48
Hit Points: 120
Defense: 17
Attack: +10
Damage: 30
Special Abilities: Unique; Regeneration 10; Triple Attack




Mandalorian Quartermaster (from Knights of the Old Republic)

Faction: Mandalorian
Cost: 26
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Special Abilities: Melee Attack; Gregarious; Parry; Twin Attack
Commander Effect: Mandalorian followers within 6 squares get +4 attack



Mandalorian Captain (from Knights of the Old Republic)

Faction: Mandalorian
Cost: 23
Hit Points: 50
Defense: 18
Attack: +8
Damage: 20
Special Abilities: Grenades 20; Twin Attack
Commander Effect: Mandalorian followers within 6 squares gain Twin Attack



Mandalorian Marauder (from Knights of the Old Republic)

Faction: Mandalorian
Cost: 15
Hit Points: 40
Defense: 18
Attack: +9
Damage: 20
Special Abilities: Melee Attack; Parry; Stealth




Mandalorian Scout (from Knights of the Old Republic)

Faction: Mandalorian
Cost: 19
Hit Points: 50
Defense: 17
Attack: +8
Damage: 10
Special Abilities: Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies); Double Attack; Greater Mobile Attack; Opportunist

About the Authors

Jack Irons is an artist and graphic designer. He has been a fan of Star Wars since he was four, when his dad took him and his sister to a matinee on the second day of its release. He posts regularly on the Star Wars Miniatures Game boards under the name "ironlightsaber" and often works with other board members on projects such as the Lost Twenty fan set. Jack lives in the middle of the United States with his wife Ruth and their son.

Michael Fryda is an energetic high school science teacher. He sponsors a club at his school to help students to think critically through games. He has written strategy articles and offered advice and opinions on the Star Wars Miniatures Game message boards under the name "klecser" for over three years. Michael lives in southeastern Nebraska with his wonderful wife, two cats, two lizards, and two snakes.

mercredi 6 janvier 2010

Star Wars Miniatures Strategy Showcase 4

Gungan Defense

With the release of the Knights of the Old Republic set, the Star Wars Miniatures Game continues a tradition of bringing exciting new groups of characters to life. One of the most interesting additions has been the inclusion of strong Gungan support miniatures, with Jar Jar Binks and Captain Tarpals providing unique boosts that the game has not seen before.

Squad 1

All characters are at full Hit Points unless noted otherwise.

Yoda: 80 HP, 3 FP
Mas Amedda
Jar Jar Binks (defeated)*
Captain Tarpals
Gungan Artillerist (2)
Gungan Shieldbearer
Gungan Soldier

* Jar Jar Binks has been defeated by this point in the game. He's been included here so that you can think about how the game started and what might have happened previously.

Squad 2

All characters are at full Hit Points unless noted otherwise.

Darth Vader, Scourge of the Jedi: 50 HP, 1 FP
Vader's Apprentice, Unleashed: 50 HP, 4 FP
Emperor Palpatine: 0 FP
Gran Raider
Ugnaught Demolitionist

Strategy Tips

If it helps you to solve the puzzle, you can set up the figures on the Commander's Office map from the Attack on Endor Scenario Pack. However, the blank side of a map and replacement figures work just as well. Setting up the figures might help you to make decisions about how they should move.

Yoda's squad just won initiative. Yoda is likely to be defeated this round. Before he is eliminated, what general strategy and specific tactics should he use to achieve victory down the road? Which of the two big enemies should he concentrate on damaging? What could the Imperial side do in response that might help them come out on top?

Feel free to post your thoughts or questions about this puzzle in this message board thread.

Star Wars Miniature Game Stat Cards: Squad 1

Yoda (from Clone Strike)

Faction: Republic
Cost: 55
Hit Points: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities: Unique; Double Attack; Flurry Attack; Melee Attack
Force Powers: Force 3; Force Defense; Force Renewal 1; Lightsaber Reflect; Master of the Force 3
Commander Effect: Followers within 6 squares may reroll each failed save once.




Mas Amedda (from Champions of the Force)

Faction: Republic
Cost: 8
Hit Points: 30
Defense: 14
Attack: +3
Damage: 10
Special Abilities: Unique; Affinity (This character may be in an Imperial squad); Booming Voice; Cunning Attack; Melee Attack



Jar Jar Binks (from Knights of the Old Republic)

Faction: Republic
Cost: 18
Hit Points: 60
Defense: 17
Attack: +2
Damage: 10
Special Abilities: Unique; Gungan; Melee Attack; Bombad Gungan (Whenever an enemy targets him, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated.); Draw Fire



Captain Tarpals (from Knights of the Old Republic)

Faction: Republic
Cost: 20
Hit Points: 50
Defense: 18
Attack: +6
Damage: 10
Special Abilities: Unique; Gungan; Melee Attack
Commander Effect: Each follower can use 2 abilities that replace attacks instead of 1 on its turn.




Gungan Artillerist (from Knights of the Old Republic)

Faction: Republic
Cost: 11
Hit Points: 30
Defense: 15
Attack: +4
Damage: 10
Special Abilities: Cesta 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.)




Gungan Shieldbearer (from Knights of the Old Republic)

Faction: Republic
Cost: 18
Hit Points: 30
Defense: 19
Attack: +5
Damage: 10
Special Abilities: Melee Attack; Atlatl 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.); Energy Shield (When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.)




Gungan Soldier (from Knights of the Old Republic)

Faction: Republic
Cost: 9
Hit Points: 10
Defense: 16
Attack: +3
Damage: 10
Special Abilities: Melee Attack; Atlatl 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.)



Star Wars Miniature Game Stat Cards: Squad 2

Darth Vader, Scourge of the Jedi (from Knights of the Old Republic)

Faction: Imperial
Cost: 55
Hit Points: 120
Defense: 21
Attack: +14
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Dark Armor; Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.); Jedi Hunter
Force Powers: Force 4; Lightsaber Riposte; Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)



Vader's Apprentice, Unleashed (from The Force Unleashed)

Faction: Imperial
Cost: 48
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack
Force Powers: Force 2; Force Renewal 1; Force Lightning 4;
Force Lightning 5



Emperor Palpatine (from Rebel Storm)

Faction: Imperial
Cost: 40
Hit Points: 130
Defense: 20
Attack: +0
Damage: 0
Special Abilities: Unique
Force Powers: Force 4; Force Lightning 2; Force Renewal 1; Force Storm 2
Commander Effect: Characters in your squad can spend Emperor Palpatine's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Emperor Palpatine's.)



Gran Raider (from Clone Strike)

Faction: Fringe
Cost: 4
Hit Points: 10
Defense: 13
Attack: +2
Damage: 10
Special Abilities: Melee Attack; Mobile Attack; Stealth



Ugnaught Demolitionist (from Champions of the Force)

Faction: Fringe
Cost: 3
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities: Melee Attack; Satchel Charge

About the Authors

Jack Irons is an artist and graphic designer. He has been fan of Star Wars since he was four, when his dad took his sister and him to a matinee on the second day of its release. He posts regularly on the Star Wars Miniatures Game boards under the name "ironlightsaber" and often works with other board members on projects such as the Lost Twenty fan set. Jack lives in the middle of the United States with his wife Ruth and their son.

Michael Fryda is an energetic high school science teacher. He sponsors a club at his school to help students to think critically through games. He has written strategy articles and offered advice and opinions on the Star Wars Miniatures Game message boards under the name "klecser" for over three years. Michael lives in southeastern Nebraska with his wonderful wife, two cats, two lizards, and two snakes.

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Ferus Olin Rebel
Luke Skywalker Jedi Master New Republic
Baron Fel Empire
Admiral Yularen Republic
Darth Vader Empire
Padme Amidala Republic
Boma Promo
Naga Shadow Sith
Bomo Greenbark Fringe
Captain Mar Tuuk Separatist
Kol Skywalker New Republic
Lord Hoth Old Republic
Grievious Kaleesh Warlord Fringe
Moff Morlish Veed Empire
Nomi Sunrider Old Republic
Han Solo on Tauntaun Rebel
Darth Vader, Legacy of the Force Empire
Dannik Jerriko Fringe
Voolvif Monn Republic
Darth Vader Unleashed Empire
Jar Jar Binks Republic
Princess Leia, Rebel Hero Rebel
Tion Medon Fringe
Obi Wan on Boga Republic
K'kruhk, Jedi Master Republic
Atton Rand Old Republic
Obi Wan Kenobi, Padawan republic
Captain Argyus Republic
Xizor Fringe
The Dark Woman Republic
Prince Xizor Fringe
General Rieekan Rebel
Wat Tambor, Techno Union Foreman Separatist
Chewbacca of Kashyyyk Republic
Leia Organa, Senator Rebel

Rares
Kyp Duron New Republic
Princess Leia, Hoth Commander Rebel
Kyle Katarn Combat Instructor New Republic
Darth Tyranus Legacy of the dark side Separatist
Major Maximilian Veers Empire
Moff Jerjerrod Empire
General Solo Rebel
Zuckuss, Bounty Hunter Fringe
Qui Gon Jinn, Jedi Trainer Republic
Lando Calrissian Rebel Leader Rebel



Membres de l'AFSWM

- Xavier P
- Jean Michel S
- Thomas D
- Frederic C
- Kazu
- Vincent D
- Clery N
- Pierre ( Algan )
- Tanguy
- Aurélie L
- Laurent P
- Angélique L
- Sylvie D
- Georges F
- Maxime
- Christophe C
- Pierre Auguste
- Yves de N ( Ywoo )
- Nyffenegger Yann
- Collobert Alexandre
- Michel Alexis
- Jobineau Franck
- Vaillière Olivier
- Landais Sébastien
- Pozzi Stéphane
- Ezzatpanah Mohammed
- Alzoubaidy Alexis
- Alzoubaidy Rouslan
- Jaslin Vincent
- Christophe Guy
- Loizeau Sacha
- Loizeau Frédéric

Cello Wars John Williams The phantome Cellist