Faction : Republic
Cost : 12
HP : 40
Def : 15
Att : 7
Dmg : 20
-Affinity (May be in a New Republic or Old Republic squad)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
-Synergy (+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares)
The Darth Woman #13 VR
Faction : Republic
Cost : 21
HP : 110
Def : 19
Att : 10
Dmg : 20
Special Abilities :
-Unique
-Melee Attack
-Light Tutor (At the start of the skirmish, choose an allied character
-If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish -If that ally already has a Force rating, it gains 1 Force point)
-Force 4
-Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked [If this character has cover, she cannot be targeted by nonadjacent enemies])
-Force Phase(Force 1: can move through walls this turn)
Grand Master Yoda #14 R
Faction : Republic
Cost : 55
HP : 150
Def : 22
Att : 15
Dmg : 20
Special Abilities :
-Unique
-Melee Attack; Double Attack
-Ataru Style Mastery(+4 Attack & Twin Attack if exactly 1 enemy is within 6 squares)
Force Powers :
-Force 3
-Force Renewal 1
-Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
-Lightsaber Defense ( Force 1: When hit by an attack, this character takes no damage with a save of 11)
-Lightsaber Throw 3(Force 3,replace turn. Choose 1 enemy within line of sight ignoring cover.Make an attack against the chosen enemy & each character adjacent)
Commander Effect :
Followers within 6 squares get +3 attack & +3 defense
Heavy Clone Trooper #15 C
Faction : Republic
Cost : 13
HP : 20
Def : 14
Att : 9
Dmg : 30
-Order 66
-Heavy Weapon (Can't attack and move in the same turn)
Master K Kruhl #16 VR
Faction : Republic
Cost : 52
HP : 150
Def : 20
Att : 12
Dmg : 30
Special Abilities :
-Unique
-Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
-Melee Attack; Double Attack
-Force 4
-Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
-Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
-Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
Qui-Gon Jinn Jedi Trainer #17 R
Faction : Republic
Cost : 24
HP : 90
Def : 19
Att : 12
Dmg : 20
Special Abilities :
-Unique
-Melee Attack
-Double Attack
-Force 4
-Force Push 1 (Force 1, replaces attacks: sight; 10 damage; push back target 1 squares if Huge or smaller)
-Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target livingenemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Commander Effect :
Allied character with a force rating and with a printed attack rating of 10 or less get +4 attack
Youngling #18 C
Faction : Republic
Cost : 5
HP : 10
Def : 15
Att : 2
Dmg : 20
Special Abilities :
-Affinity (This character may be in an Old Republic squad)
Force Powers :
- Force 1
- Lightsaber Deflect ( Force 1 : When hit by a nonmelee attack, this character takes no damage with a save of 11 )
Rocket Battle Droid #19 C
Faction : Separatist
Cost : 6
HP : 10
Def : 12
Att : +2
Dmg : 10
-Droid (Immune to critical hits : not subject to commander effects)
-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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