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Ce blog est principalement dédié à Star wars miniatures mais comprend aussi du Star wars pocketmodel, du Horrorclix et Cie , du donjons & dragons miniatures, World of Warcraft Miniatures et Wakfu
One of the most interesting aspects of the Star Wars Miniatures Game has been the huge variety of figures produced and the complementary nature of their game statistics. Figures that are strong against Force users with Melee Attack can be very weak against ranged shooters. Powerful commander effects can be nullified with good placement of a figure with the Disruptive special ability. "Chaos on Cloud City" focuses on engaging the enemy with mismatches and deciding where and when to gain an advantage!
All characters are at full Hit Points unless noted otherwise.
Shaak Ti, Jedi Master: 5 FP
Luke's Landspeeder: 100 HP, 4 FP
Han Solo, Rebel Hero: 1 FP, Light Tutor
Yoda of Dagobah: 5 FP
Rebel Trooper on Tauntaun
Rebel Troop Cart: 10 HP
Ugnaught Demolitionist (2)
This squad has scored 10 Gambit points.
All characters are at full Hit Points unless noted otherwise.
Kyle Katarn, Jedi Battlemaster: 100 HP, 4 FP
Shado Vao: 3 FP
Mara Jade, Jedi: 7 FP, Light Spirit
Galactic Alliance Scout
Bith Black Sun Vigo
Luke Skywalker, Force Spirit
Ugnaught Demolitionist (3)
This squad has scored 5 Gambit points.
If it helps you to solve the puzzle, you can set up the figures on the Cloud City map (from the Ultimate Missions: Rebel Storm book) as seen in the photo. The blank side of a map and replacement figures work just as well. Setting up the figures might help you to make decisions about how they should move. The stairs underneath the Rebel Trooper on Tauntaun (and other stairs not shown) are difficult terrain and have been colored with lines to match DCI rules for this map. Make sure you consider this when moving figures.
What is the priority target for each side? There are advantages and disadvantages to attacking certain targets. For example:
Gambit rules are used in this puzzle. The center point of the map is the upper left corner of E10. If you are unfamiliar with Gambit rules, refer to the Star Wars Miniatures DCI Floor Rules (available as a Word file or a PDF file).
Feel free to post your thoughts or questions about this puzzle in this message board thread.
Shaak Ti, Jedi Master (from The Force Unleashed)
Faction: Republic
Cost: 47
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Affinity (May be in a Rebel squad); Crowd Fighting; Cunning Attack; Lightsaber Duelist; Stealth
Force Powers: Force 2; Force Renewal 1; Master of the Force 2; Lightsaber Block; Lightsaber Riposte
Luke's Landspeeder (from Alliance and Empire)
Faction: Rebel
Cost: 47
Hit Points: 140
Defense: 18
Attack: +12
Damage: 20
Special Abilities: Unique; Mobile Attack; Speed 10; Twin Attack
Force Powers: Force 6; Force Alter; Jedi Mind Trick; Lightsaber Deflect
Han Solo, Rebel Hero (from Universe)
Faction: Rebel
Cost: 35
Hit Points: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities: Unique; Accurate Shot; Cunning Attack; Mobile Attack
Force Powers: Force 1
Commander Effect: Followers within 6 squares gain Advantageous Attack.
Yoda of Dagobah (from Champions of the Force)
Faction: Rebel
Cost: 36
Hit Points: 120
Defense: 20
Attack: +0
Damage: 0
Special Abilities: Unique; Light Tutor
Force Powers: Force 2; Force Renewal 2; Force Alter; Force Defense; Force Spirit 6; Force Stun; Master of the Force 3
Commander Effect: Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's.)
Rebel Trooper on Tauntaun (from The Force Unleashed)
Faction: Rebel
Cost: 13
Hit Points: 40
Defense: 13
Attack: +6
Damage: 10
Special Abilities: Mobile Attack; Recon; Speed 8; Spotter +20
Rebel Troop Cart (from The Force Unleashed)
Faction: Rebel
Cost: 15
Hit Points: 50
Defense: 18
Attack: +0
Damage: 0
Special Abilities: Speed 8; Troop Cart
Ugnaught Demolitionist (from Champions of the Force)
Faction: Fringe
Cost: 3
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities: Melee Attack; Satchel Charge
Kyle Katarn, Jedi Battlemaster (from Legacy of the Force)
Faction: New Republic
Cost: 54
Hit Points: 140
Defense: 20
Attack: +14
Damage: 20
Special Abilities: Unique; Disruptive; Grenades 40; Lightsaber Duelist; Melee Attack; Triple Attack
Force Powers: Force 4; Force Grip 1; Force Lightning 1; Lightsaber Assault; Lightsaber Riposte
Shado Vao (from Legacy of the Force)
Faction: New Republic
Cost: 48
Hit Points: 100
Defense: 22
Attack: +13
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Greater Mobile Attack
Force Powers: Force 2; Force Renewal 1; Lightsaber Block; Lightsaber Deflect; Lightsaber Precision; Lightsaber Riposte; Master of the Force 2
Mara Jade, Jedi (from Alliance and Empire)
Faction: New Republic
Cost: 45
Hit Points: 110
Defense: 20
Attack: +12
Damage: 10
Special Abilities: Unique; Cunning Attack; Deadly Attack; Lightsaber; Stealth; Twin Attack
Force Powers: Force 4; Lightsaber Assault; Lightsaber Block
Galactic Alliance Scout (from Legacy of the Force)
Faction: New Republic
Cost: 13
Hit Points: 10
Defense: 13
Attack: +5
Damage: 10
Special Abilities: Door Gimmick; Flanking Support; Spotter +20; Stealth
Bith Black Sun Vigo (from Bounty Hunters)
Faction: Fringe
Cost: 20
Hit Points: 50
Defense: 19
Attack: +6
Damage: 10
Special Abilities: Advantageous Attack; Evade; Micro-Vision; Mobile Attack; Stealth; Twin Attack
Commander Effect: Followers with Stealth within 6 squares gain Evade.
Luke Skywalker, Force Spirit (from Legacy of the Force)
Faction: New Republic
Cost: 10
Hit Points: —
Defense: —
Attack: —
Damage: —
Special Abilities: Unique; Light Spirit; Speed 4
Ugnaught Demolitionist (from Champions of the Force)
Faction: Fringe
Cost: 3
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities: Melee Attack; Satchel Charge
Jack Irons is an artist and graphic designer. He has been fan of Star Wars since he was four, when his dad took his sister and him to a matinee on the second day of its release. He posts regularly on the Star Wars Miniatures Game boards under the name "ironlightsaber" and often works with other board members on projects such as the Lost Twenty fan set. Jack lives in the middle of the United States with his wife Ruth and their son.
Michael Fryda is an energetic high school science teacher. He sponsors a club at his school to help students to think critically through games. He has written strategy articles and offered advice and opinions on the Star Wars Miniatures Game message boards under the name "klecser" for over three years. Michael lives in southeastern Nebraska with his wonderful wife, two cats, two lizards, and two snakes.
The Star Wars universe has created some truly vile dark side villains. Have you ever wondered what would happen if the most powerful Sith Lords duked it out for supremacy of the galaxy? We’ll try to answer that question in “Sith Showdown!”
All characters have full Hit Points.
Darth Revan: 4 FP
Darth Caedus: 4 FP
Wicket
Duros Scoundrel
Human Scout
Human Bodyguard
Ugnaught Demolitionist (4)
This squad has scored 5 Gambit points.
All characters have full Hit Points and full Force Points, with the exception of Emperor Palpatine.
Emperor Roan Fel
Antares Draco
Imperial Knight (2)
Emperor Palpatine: 6 FP
Admiral Ozzel
Ugnaught Demolitionist (5)
This squad has scored 0 Gambit points.
If it helps you to solve the puzzle, you can set up the figures on the Ossus Jedi Temple Map (from DCI league kits) as seen in the photo. The blank side of a map and replacement figures work just as well. Setting up the figures might help you to make decisions about how they should move.
Darth Revan's squad is likely to win initiative. How would you take advantage of this situation? How would you get through Emperor Fel’s bodyguards? Should you defer initiative? What specific characters or abilities do you think will be the most important for a side?
Gambit rules are used in this puzzle. The center point of the map is the lower right corner of E2. If you are unfamiliar with Gambit rules, refer to the Star Wars Miniatures DCI Floor Rules (available as a Word file or a PDF file).
Feel free to post your thoughts or questions about this puzzle in this message board thread.
Darth Revan (from The Force Unleashed)
Faction: Sith
Cost: 88
Hit Points: 140
Defense: 21
Attack: +16
Damage: 20
Special Abilities: Unique; Melee Attack; Triple Attack; Dark Armor; Lightsaber Duelist; Master Tactician
Force Powers: Force 2; Force Renewal 1; Force Corruption 2; Force Storm 2; Lightsaber Block
Commander Effect: Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
Darth Caedus (from Legacy of the Force)
Faction: Sith
Cost: 60
Hit Points: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Virulent Poison Dart (Replaces turn: range 6; 40 damage to target living enemy; save 16)
Force Powers: Force 2; Force Renewal 1; Aing-Tii Flow-Walking (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.); Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11); Lightsaber Assault; Sith Rage
Wicket (from Alliance and Empire)
Faction: Fringe
Cost: 8
Hit Points: 20
Defense: 18
Attack: +6
Damage: 10
Special Abilities: Unique; Ewok; Melee Attack; Stealth; Swarm +1; Traps
Duros Scoundrel (from Legacy of the Force)
Faction: Fringe
Cost: 12
Hit Points: 10
Defense: 14
Attack: +6
Damage: 10
Special Abilities: Cunning Attack +20
Human Scout (from Legacy of the Force)
Faction: Fringe
Cost: 8
Hit Points: 10
Defense: 14
Attack: +4
Damage: 10
Special Abilities: Flanking Support (If this character combines fire against an enemy within 6 squares
and the attack hits, that enemy has –4 Defense until the end of the round against allies that do not have Mounted Weapon); Stable Footing (Not slowed by difficult terrain or low objects)
Human Bodyguard (from Legacy of the Force)
Faction: Fringe
Cost: 11
Hit Points: 40
Defense: 14
Attack: +3
Damage: 10
Special Abilities: Bodyguard
Ugnaught Demolitionist (from Champions of the Force)
Faction: Fringe
Cost: 3
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities: Melee Attack; Satchel Charge
Emperor Roan Fel (from Legacy of the Force)
Faction: Imperial
Cost: 57
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities: Unique; Imperial Knight; Cortosis Gauntlet 17 (Whenever this character rolls 17 or better on a save when using Lightsaber Block against an enemy with a lightsaber, the enemy gets –20 Damage for the rest of the skirmish); It’s a Trap!; Melee Attack;
Triple Attack; Opportunist; Synergy (+4 attack while an allied Imperial Knight is within 6 squares)
Force Powers: Force 4; Lightsaber Block
Commander Effect: Adjacent followers gain Bodyguard.
Antares Draco (from Legacy of the Force)
Faction: Imperial
Cost: 33
Hit Points: 100
Defense: 20
Attack: +10
Damage: 20
Special Abilities: Unique; Imperial Knight; Pilot; Cortosis Gauntlet 18 (Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, the enemy gets –20 Damage for the rest of the skirmish); Melee Attack; Double Attack; Synergy (+4 attack while an allied Imperial Knight is within 6 squares)
Force Powers: Force 4; Force Push 2; Lightsaber Block
Imperial Knight (from Legacy of the Force)
Faction: Imperial
Cost: 22
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Special Abilities: Cortosis Gauntlet 19 (Whenever this character rolls 19 or better on a save when using Lightsaber Block against an enemy with a lightsaber, the enemy gets –20 Damage for the rest of the skirmish); Melee Attack; Double Attack; Synergy (+4 attack while an allied Imperial Knight is within 6 squares)
Force Powers: Force 2; Lightsaber Block
Emperor Palpatine (from Rebel Storm)
Faction: Empire
Cost: 40
Hit Points: 130
Defense: 20
Attack: +0
Damage: 0
Special Abilities: Unique
Force Powers: Force 4; Force Renewal 1; Force Lightning; Force Storm
Commander Effect: Characters in your squad can spend Emperor Palpatine’s Force points.
Admiral Ozzel (from The Force Unleashed)
Faction: Imperial
Cost: 11
Hit Points: 40
Defense: 14
Attack: +4
Damage: 10
Special Abilities: Unique; Imperial Reserves 20
Commander Effect: You activate only 1 character each phase. (This includes Droid and Savage characters.)
Ugnaught Demolitionist (from Champions of the Force)
Faction: Fringe
Cost: 3
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities: Melee Attack; Satchel Charge