Arica #11 R
Faction: Imperial
Cost: 31
Hit Points: 70
Defense: 18
Attack: 9
Damage: 10
Special Abilities:
-Unique (Counts as Mara Jade)
-Cunning Attack (This character gets +4 attack and +10 damage against an enemy who has not activated this round)
-Hand of the Emperor (This character can spend her own Force points once per turn and spend Emperor Palpatine's Force points once per turn)
-Sniper (Other characters do not provide cover against this character's attack)
-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)
-Twin Attack (whenever this character attacks, it makes 1 extra attack against the same target)
Force Power :
-Force 3
-Blaster Barrage (Force 1; replaces attacks: This character can attack every legal target once)
Une nouvelle Mara un peu plus forte que l'ancienne mais qui malheureusement ne tient pas un vrai combat par contre efficace pour les combats rapides !!
Darth Vader, Legacy of the Force #12 VR
Faction: Imperial
Cost: 71
Hit Points: 140
Defense: 23
Attack: 16
Damage: 20
Special Abilities:
-Unique
-Pilot
-Melee Attack
-Triple Attack
-Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11)
-Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Force Power :
-Force 2
-Force Renewal 1
-Force Grip 2
-Lightsaber Reflect
Commander Effect :
Allies within 6 Squares gain Extra Attack.
Un vador a la pause grotesque mais qui est assez intéressant pour son commander effect et qui est assez efficace autant au face à face qu'en distance grâce à son force grip
Emperor Palpatine #13 VR
Faction:
Cost: 33
Hit Points: 130
Defense: 21
Attack: 0
Damage: 0
Special Abilities:
-Unique
-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Force Powers :
-Force 3
-Force Renewal 3
-Force Lightning 3(Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to the targt. Huge and smaller characters are considered activated this round; save 11)
-Force Push 2
Commander Effect :
Characters in your squad can spend Emperor Palpatine's force points.
Belle pause et enfin une véritable batterie de point de force !! Cool !!
Imperial Dignitary #14 UC
Faction: Imperial
Cost: 5
Hit Points: 10
Defense: 12
Attack: 0
Damage: 10
Special Abilities:
- Melee Attack
- Diplomat (This character is not a legal target, and does not count as the nearest enemy, if an enemy without Diplomat is in line of sight. These restrictions apply even to adjacent attackers.)
- Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Cette figurine est intéressante pour son diplomate et son opportunist !! Elle aidera les figs en super stealth à avancer à couvert.
Moff Jerjerrod #15 R
Faction: Imperial
Cost: 12
Hit Points: 50
Defense: 15
Attack: 8
Damage:10
Special Abilities:
- Unique
- Rapport (A character whose name contains Death Star cost 1 less when in a squad with this character)
Commander Effect
Followers within 6 squares who combines fire grant an additionnal +4 attack
Je ne suis pas pour ce genre de figurine qui ne sert pas vraiment à grand chose, il aide la combinaison des tirs alors que la plus part des troupes possèdent de plus en plus d'Evade.
181st Imperial Pilot #16 UC
Faction: Imperial
Cost: 12
Hit Points: 20
Defense: 16
Attack: 7
Damage: 10
Special Abilities:
-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)-Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage)
-Rapport (Costs 1 less when is in the same squad as a character named Baron Fell)
-Squad Assault (+4 attack while 3 allies with the same name of the character are within 6 squares)
-Twin Attack (whenever this character attacks, it makes 1 extra attack against the same target)
Un défaut à cette figurine, la couleur mais après un bon coup de pinceau c'est bon, cette figurine est très interessante entre sa twin et son evade.
Sandtrooper #17 C
Faction: Imperiale
Cost: 8
Hit Points: 10
Defense: 16
Attack: 4
Damage: 20
Une nouvelle unité rien de plus !!
Sandtrooper Officer #18 UC
Faction: Imperial
Cost: 20
Hit Points: 50
Defense: 18
Attack: 8
Damage: 30
Commander Effect :
Followers whose name contain Sandtrooper gain Deadeye (On this character’s turn, if he doesn’t move, he gets +10 Damage) and Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
Un commander qui améliore les Sandtroopers !! mais les oblige à la stagnation donc la mort !!
Scout Trooper #19 C
Faction: Imperial
Cost: 8
Hit Points: 20
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Une réédition rien à dire.
Shocktrooper #20 UC
Faction: Imperial
Cost: 13
Hit Points: 20
Defense: 16
Attack: 6
Damage: 10
Special Abilities:
-Missile 30 Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
-Squad cover (+4 Defense while 3 allies with the same name of the character are within 6 squares)
Un missile pour l'empire c'est déjà cela un avantage par rapport à son cousin de la Rébellion, il a une meilleur défense mais pas assez forte tout de même.
Snowtrooper #21 C
Faction: Imperial
Cost: 7
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10
Une réédition !! euhh ... passons
Snowtrooper Commander #22 UC
Faction: Empire
Cost: 14
Hit Points: 40
Defense: 18
Attack: +8
Damage:20
Commander Effect :
Followers within 6 squares whose name contains snowtrooper get +4 attack and gain Squad Assault (+4 attack while 3 allies with the same name of the character are within 6 squares)
Un commander ressamblant à celui de la république du dernier set mais en moins intéressant !! A revoir.
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