6. Master VandarCost 60
HP 130
DEF 21
ATK +14
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack
Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]
Telekinetic Combat [This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.]
Force Powers
Force 3. Force Renewal 1; Master of the Force 2
Force Leap [Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity]
Force Suppression [Force 2, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares must spend one extra Force point each time they spend Force points]
Jedi Mind Trick 2 [Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
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