jeudi 30 avril 2009

Présentation de Imperial entanglements partie 1


Bothan Commando #1 C

Faction: Rebel

Cost: 16

Hit Points: 40

Defense: 16

Attack: 6

Damage: 20

Special Abilities:

-Careful Shot (On this character's turn, if it does not move, it gets +4 attack)
-Deadeye (On this character's turn, if he doesn't move, he gets +10 damage)
-Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)


Bonne figurine de troupe qui profite du début de round pour se placer pour attaquer ou s'enfuire. C'est un bon choix.

C-3P0, Ewok Deity #2 VR

Faction: Rebel

Cost: 5

Hit Points: 30

Defense: 16

Attack: 0

Damage: 0

Special Abilities:

-Unique

-Droid (Immune to critical hits; not subject to commander effects)
-Speed 0
-Disruptive (Enemy commander effects have no effect, on ennemies and allies alike, within 6 squares of this character)
-Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
-Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)


Cette figurine est bien pour la collection ou les reconstitution mais son effet est limité en pleine partie surtout sans le nouveau Luke.

General Crix Madine #3 R

Faction: Rebel

Cost: 16

Hit Points: 50

Defense: 15

Attack: 6

Damage: 10

Special Abilities:

-Unique
-Cunning Attack +20 (This character gets +4 attack and +20 damage against an enemy who has not activated this round)
-Disruptive (Enemy commander effects have no effect, on ennemies and allies alike, within 6 squares of this character)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Commander Effect :
Commandos in your Squad gain Cunning Attack +20.


Un petit commander donnant le cunning qui enlève les commanders effects à 6 cases ( spécialité des rebelles ) et un stealth pour augmenter sa durée de vie.


General Rieekan #4 VR

Faction: Rebel

Cost: 14

Hit Points: 50

Defense: 15

Attack: 9

Damage: 10

Special Abilities:

-Unique

-Recon (Roll twice for initiative once per round, choosing either roll, if any allied character with Recon has line of sight to an enemy)

Commander Effect :

Allies gain Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) and Mobile Attack (This character can move both before and after attacking)


La figurine triche de se set qui rend les rebelles meilleur faction, L'évade pour tous ainsi que la mobile attaque de quoi rendre fou les adversaires.

Leia, Bounty Hunter #5 VR

Faction: Rebel

Cost: 26

Hit Points: 70

Defense: 17

Attack: +9

Damage: 20

Special Abilities:

-Unique
-Melee Attack
-Double Attack
-Electrostaff +20 (+20 damage against adjacent nonliving enemies. An adjacent living enemies hit by this character's attack is considered activated this round, save 11)

-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)

-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force Powers :
-Force 2
-Force Sense (Force 1, usable only on this character’s turn: Enemy characters lose Stealth for the rest of the round)


Une Leia assez offensive avec une bonne durée de vie à conseiller. Surtout qu'elle possède le don d'enlever le Stealth.

Luke Skywalker, Rebel Commando #6 VR

Faction: Rebel

Cost: 27

Hit Points: 70

Defense: 18

Attack: 8

Damage: 20

Special Abilities:

-Unique
-Melee Attack
-Double Attack
-Cunning Attack (This character gets +4 attack and +10 damage against an enemy who has not activated this round)
-Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against the attacker)
-Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force Powers :
-Force 4
-Lightsaber Deflect
-Levitation 1( Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)


Un Luke intéressant et qui peut obtenir le super Stealth. Il peut renvoyer les tirs et peut faire des dommages en début de round.

Rebel Commando Pathfinder #7 UC

Faction: Rebel

Cost: 11

Hit Points: 50

Defense: 16

Attack: 7

Damage: 10

Special Abilities:

-Stable Footing (Not slowed by difficult terrain)

-Mobile Attack (This character can move both before and after attacking)

-Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)

-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)


Des troupes très mobile et qui peuvent bénéficier du super Stealth.

Rebel Trooper #8 C

Faction: Rebel

Cost: 5

Hit Points: 10

Defense: 13

Attack: 5

Damage: 10


Réédition !!


R2-D2 with Extended Sensor #9 R

Faction: Rebel

Cost: 9

Hit Points: 30

Defense: 15

Attack: 0

Damage: 0

Special Abilities:

-Unique
-Droid
-It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
-Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
-Recon (Roll twice for initiative once per round, choosing either roll, if any allied character with Recon has line of sight to an enemy)


Un overdrive avec un anti stealth à six cases et un recon pour finir. Pas mal du tout.

Veteran Rebel Commando #10 C

Faction: Rebel

Cost: 14

Hit Points: 50

Defense: 16

Attack: 6

Damage:20

Special Abilities:

-Mobile Attack (This character can move both before and after attacking)

-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)

-Grenade 10 (Replaces attacks : range 6; 10 damage to target and to each character adjascent to that target; save 11)


Une bonne unité qui peut bénéficier du super stealth qui qui possède mobile attaque.

encore une fois les rebelles sont les grands gagnant du set !!

mercredi 29 avril 2009

Présentation de Imperial entanglements partie 2


Arica #11 R

Faction: Imperial

Cost: 31

Hit Points: 70

Defense: 18

Attack: 9

Damage: 10

Special Abilities:

-Unique (Counts as Mara Jade)
-Cunning Attack (This character gets +4 attack and +10 damage against an enemy who has not activated this round)
-Hand of the Emperor (This character can spend her own Force points once per turn and spend Emperor Palpatine's Force points once per turn)
-Sniper (Other characters do not provide cover against this character's attack)
-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)
-Twin Attack (whenever this character attacks, it makes 1 extra attack against the same target)

Force Power :
-Force 3
-Blaster Barrage (Force 1; replaces attacks: This character can attack every legal target once)


Une nouvelle Mara un peu plus forte que l'ancienne mais qui malheureusement ne tient pas un vrai combat par contre efficace pour les combats rapides !!

Darth Vader, Legacy of the Force #12 VR

Faction: Imperial

Cost: 71

Hit Points: 140

Defense: 23

Attack: 16

Damage: 20

Special Abilities:

-Unique
-Pilot
-Melee Attack
-Triple Attack
-Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11)
-Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)

Force Power :
-Force 2
-Force Renewal 1
-Force Grip 2
-Lightsaber Reflect

Commander Effect :
Allies within 6 Squares gain Extra Attack.


Un vador a la pause grotesque mais qui est assez intéressant pour son commander effect et qui est assez efficace autant au face à face qu'en distance grâce à son force grip

Emperor Palpatine #13 VR

Faction:

Cost: 33

Hit Points: 130

Defense: 21

Attack: 0

Damage: 0

Special Abilities:

-Unique
-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)

Force Powers :

-Force 3

-Force Renewal 3
-Force Lightning 3(Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to the targt. Huge and smaller characters are considered activated this round; save 11)
-Force Push 2

Commander Effect :
Characters in your squad can spend Emperor Palpatine's force points.


Belle pause et enfin une véritable batterie de point de force !! Cool !!

Imperial Dignitary #14 UC

Faction: Imperial

Cost: 5

Hit Points: 10

Defense: 12

Attack: 0

Damage: 10

Special Abilities:

- Melee Attack
- Diplomat (This character is not a legal target, and does not count as the nearest enemy, if an enemy without Diplomat is in line of sight. These restrictions apply even to adjacent attackers.)
- Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)


Cette figurine est intéressante pour son diplomate et son opportunist !! Elle aidera les figs en super stealth à avancer à couvert.

Moff Jerjerrod #15 R

Faction: Imperial

Cost: 12

Hit Points: 50

Defense: 15

Attack: 8

Damage:10

Special Abilities:

- Unique
- Rapport (A character whose name contains Death Star cost 1 less when in a squad with this character)

Commander Effect
Followers within 6 squares who combines fire grant an additionnal +4 attack


Je ne suis pas pour ce genre de figurine qui ne sert pas vraiment à grand chose, il aide la combinaison des tirs alors que la plus part des troupes possèdent de plus en plus d'Evade.

181st Imperial Pilot #16 UC

Faction: Imperial

Cost: 12

Hit Points: 20

Defense: 16

Attack: 7

Damage: 10

Special Abilities:

-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage)
-Rapport (Costs 1 less when is in the same squad as a character named Baron Fell)
-Squad Assault (+4 attack while 3 allies with the same name of the character are within 6 squares)
-Twin Attack (whenever this character attacks, it makes 1 extra attack against the same target)


Un défaut à cette figurine, la couleur mais après un bon coup de pinceau c'est bon, cette figurine est très interessante entre sa twin et son evade.

Sandtrooper #17 C

Faction: Imperiale

Cost: 8

Hit Points: 10

Defense: 16

Attack: 4

Damage: 20


Une nouvelle unité rien de plus !!

Sandtrooper Officer #18 UC

Faction: Imperial

Cost: 20

Hit Points: 50

Defense: 18

Attack: 8

Damage: 30

Commander Effect :

Followers whose name contain Sandtrooper gain Deadeye (On this character’s turn, if he doesn’t move, he gets +10 Damage) and Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)


Un commander qui améliore les Sandtroopers !! mais les oblige à la stagnation donc la mort !!

Scout Trooper #19 C

Faction: Imperial

Cost: 8

Hit Points: 20

Defense: 15

Attack: +5

Damage: 10

Special Abilities:

Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)


Une réédition rien à dire.

Shocktrooper #20 UC

Faction: Imperial

Cost: 13

Hit Points: 20

Defense: 16

Attack: 6

Damage: 10

Special Abilities:

-Missile 30 Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)

-Squad cover (+4 Defense while 3 allies with the same name of the character are within 6 squares)


Un missile pour l'empire c'est déjà cela un avantage par rapport à son cousin de la Rébellion, il a une meilleur défense mais pas assez forte tout de même.

Snowtrooper #21 C

Faction: Imperial

Cost: 7

Hit Points: 20

Defense: 16

Attack: +4

Damage: 10


Une réédition !! euhh ... passons

Snowtrooper Commander #22 UC

Faction: Empire

Cost: 14

Hit Points: 40

Defense: 18

Attack: +8

Damage:20

Commander Effect :
Followers within 6 squares whose name contains snowtrooper get +4 attack and gain Squad Assault (+4 attack while 3 allies with the same name of the character are within 6 squares)


Un commander ressamblant à celui de la république du dernier set mais en moins intéressant !! A revoir.

mardi 28 avril 2009

Présentation de Imperial entanglements partie 3


Kyp Durron #25 VR

Faction: New Republic

Cost: 26

Hit Points: 90

Defense: 17

Attack: 10

Damage: 20

Special Abilities:

-Unique
-Melee Attack
-Impulsive Force Renewal (If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 [This character gets Force 1 each time he activates])
-Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage [This character must end his move next to an enemy if he can and does not benefit from commander effects])
-Twin Attack (whenever this character attacks, it makes 1 extra attack against the same target)

Force Powers :

-Force 4
-Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)

-Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)

-Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)


Une unique figurine pour la New Republic qui était jusqu'à présent leader !! Ce personnage possède des stats assez honnête pour son coût mais il vaut mieux l'attaché au spirit de Luke.

Bacta Tank #26 UC

Faction: Fringe

Cost: 15

Hit Points: 40

Defense: 8

Attack: 0

Damage: 0

Special Abilities:

-Augment Healing (Adjacent Allies what use Heal or Force Heal double the amont of damage removed)

-Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10)

-Emergency Life Support (Adjacen

t Living Allies gain Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
-Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
-Machinery (Industrial repair removes damage from this character)


Une figurine plus pour les parties à scénario que pour un tournoi, il à tout de même son utilité avec les bothans noble, le medical droid et les soigneurs de la Republic les Polis Massa !!

Bespin Guard #27 C

Faction: Fringe

Cost: 5

Hit Points: 10

Defense: 12

Attack: 3

Damage:10

Special Abilities:

-Advantageous Cover (This character gets +8 Defense from cover instead of +4)


Une réédition sans grand intérêt sauf changer les formes dans les rangs.

Chiss Mercenary #28 C

Faction: Fringe

Cost: 14

Hit Points: 40

Defense: 15

Attack: 6

Damage: 30

Special Abilities:

-Mercenary (This character can move only if he cannot make an attack from his starting space)


Une bonne petite unité à 30 de dommage qui peut se déplacer et tirer ( attention à mercenary ) et en plus un Chiss pour les fans.

Dash Rendar, Renegade Smuggler #29 VR

Faction: Fringe

Cost: 28

Hit Points: 70

Defense: 15

Attack: 8

Damage:10

Special Abilities:

-Unique
-Pilot
-Double Attack
-Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)

-Opportunist (This character gets +4 attack and +10 damage against an enemy who as activated this round)
-Twin Attack (whenever this character attacks, it makes 1 extra attack against the same target)


Un monstre du set, Dash est capable de presque tout faire à lui tout seul. Il agira en fin de tour comme une batterie à tir. Une des figurines à avoir en priorité.

Duros Scout #30 C

Faction: Fringe

Cost: 7

Hit Points: 10

Defense: 15

Attack: 4

Damage: 10

Special Abilities:

- Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)


Un petit accurate shot qui sauve la figurine bien que ses stats soit trop faible.

Ewok Scout #31

Faction: Fringe

Cost: 6

Hit Points: 10

Defense: 16

Attack: 4

Damage: 10

Special Abilities:

-Melee Attack
-Cunning Attack (This character gets +4 attack and +10 damage against an enemy who has not activated this round)
-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)
-Swarm +1 (This character gets +1 attack against a target for each other allied Ewok adjacent to that target)


Un ewok qui peut avancer gâce au stealth et qui fera des étincelle sur les figurines non activées.

Jawa scavenger #32 C

Faction: Fringe

Cost: 13

Hit Points: 10

Defense: 15

Attack: 4

Damage: 10

Special Abilities:

-Accurate shot

-Cunning Attack +20 (This character gets +4 attack and +20 damage against an enemy who has not activated this round)

-Ion Gun +20 (+20 damage against droid enemies)

-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)


Un jawa qui malgré sa faible attaque est très lourdement armée une vrai petite terreur pour les droids et separatist. De plus le Stealth augmente sa durée de vie.

Lobot, Computer Liaison Officer #33 R

Faction: Fringe

Cost: 15

Hit Points: 30

Defense: 12

Attack: 0

Damage:0

Special Abilities:

-Unique
-Cyborg (Counts as both a Droid and a non-Droid; subject to critical hits and commander effects)
-Fringe Reserve 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round)-Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
-Recon (Roll twice for initiative once per round, choosing either roll, if any allied character with Recon has line of sight to an enemy)

-Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)


Un overdrive a moindre coût et qui laisse la chance de l'initiative pour un renforcement mais je préfère tout de même l'ancien.

Logray, Ewok Shaman #34 R

Faction: Fringe

Cost: 12

Hit Points: 30

Defense: 15

Attack: 5

Damage: 10

Froce Powers :

- Force 2

- Force Corruption 1 ( Force 1, replaces attacks, range 6, non-droids only : 10 damage and target is corrupted. Each time, the corrupted character activates, it muts attempt a save of 11. On a failure, that character take 10 damage. On a success, that character is no longer corrupted)


Un Ewok unique et qui utilise des points de force pour sa corruption pourquoi pas ?!? sinon une durée de vie limité mais égal à son coût.

Mercenary Commander #35

Faction: Fringe

Cost: 24

Hit Points: 50

Defense: 16

Attack: 7

Damage: 20

Special Abilities:

-Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
-Furious Assault (replaces turn; can move up to 12 squares, then attack each legal target once)
-Mercenary (This character can move only if he cannot make an attack from his starting space)

Commander Effect:
Followers with Mercenary within 6 squares gain Deadeye and Furious Assault.


Un bon commander pour les mercenary qui les randra plus intéressant et surtout plus dangereux. De plus ce personnage est assez mortel en lui même et pourra faire malheur.

Mouse Droid #36 UC

Faction: Fringe

Cost: 3

Hit Points: 10

Defense: 20

Attack: 0

Damage: 0

Special Abilities:

-Droid
-Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects.)


Une figurine très recherché grâce à son pouvoir de relayer les commanders effects. Très intéressante pour les teams ne possèdant pas Mas Amedda. Incontournable et à avoir en plusieurs exemplaire !!

Twi'lek Black Sun Vigo #37 UC

Faction: Fringe

Cost: 18

Hit Points: 40

Defense: 18

Attack: 9

Damage: 10

Special Abilities:

-Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)
-Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
-Opportunist +20 (This character gets +4 attack and +20 damage against an enemy who as activated this round)

Commander Effect :
Followers with evade within 6 squares gain Greater Mobile Attack


Un très bon personnage qui renforcera les figurines possèdant le Stealth. De plus la figurine est très dangeureuse en fin du tour avec son opportunist +20. Sa mobile attack et son Evade augmente largement sa durée de vie

Ugnaught Droid Destroyer #38 UC

Faction: Fringe

Cost: 7

Hit Points: 20

Defense: 16

Attack: 8

Damage: 10

Special Abilities:

-Ion Gun +20 (+20 damage against droid enemies)
-Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)


Un nouvelle ugnaught spécialisé contre les droids.

Whipid Tracker #39 UC

Faction: Fringe

Cost: 15

Hit Points: 40

Defense: 16

Attack: 7

Damage:10

Special Abilities:

-Cunning Attack +20 (This character gets +4 attack and +20 damage against an enemy who has not activated this round)
-Mighty Swing (on this turn, if this characters does not move, he gets +10 damage against adjacent ennemies)
-Sniper (Other characters do not provide cover against this character's attack)
-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)


De très bonne stats et des capacités intéressantes qui le rendront dangereux pour les début de tour. Son stealth lui permettront de bien se positionner pour attendre le bon l'instant.

Xizor #40 VR

Faction: Fringe

Cost: 30

Hit Points: 90

Defense: 21

Attack: 11

Damage: 10

Special Abilities:

-Unique
-Melee Attack

-Fringe Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round)

-Pheromones (Cancel an attack from an enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)

Commander Effect :
Each Black Sun ally within 6 squares gets +4 attack and +10 damage.


Une figurine intéressante et très joile. Il renforce les Black Sun Vigo malgré la distance de son commander effect. Un personnage assez méconnu et le pheromone est assez stressant.