jeudi 30 avril 2009

Présentation de Imperial entanglements partie 1


Bothan Commando #1 C

Faction: Rebel

Cost: 16

Hit Points: 40

Defense: 16

Attack: 6

Damage: 20

Special Abilities:

-Careful Shot (On this character's turn, if it does not move, it gets +4 attack)
-Deadeye (On this character's turn, if he doesn't move, he gets +10 damage)
-Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)


Bonne figurine de troupe qui profite du début de round pour se placer pour attaquer ou s'enfuire. C'est un bon choix.

C-3P0, Ewok Deity #2 VR

Faction: Rebel

Cost: 5

Hit Points: 30

Defense: 16

Attack: 0

Damage: 0

Special Abilities:

-Unique

-Droid (Immune to critical hits; not subject to commander effects)
-Speed 0
-Disruptive (Enemy commander effects have no effect, on ennemies and allies alike, within 6 squares of this character)
-Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
-Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)


Cette figurine est bien pour la collection ou les reconstitution mais son effet est limité en pleine partie surtout sans le nouveau Luke.

General Crix Madine #3 R

Faction: Rebel

Cost: 16

Hit Points: 50

Defense: 15

Attack: 6

Damage: 10

Special Abilities:

-Unique
-Cunning Attack +20 (This character gets +4 attack and +20 damage against an enemy who has not activated this round)
-Disruptive (Enemy commander effects have no effect, on ennemies and allies alike, within 6 squares of this character)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Commander Effect :
Commandos in your Squad gain Cunning Attack +20.


Un petit commander donnant le cunning qui enlève les commanders effects à 6 cases ( spécialité des rebelles ) et un stealth pour augmenter sa durée de vie.


General Rieekan #4 VR

Faction: Rebel

Cost: 14

Hit Points: 50

Defense: 15

Attack: 9

Damage: 10

Special Abilities:

-Unique

-Recon (Roll twice for initiative once per round, choosing either roll, if any allied character with Recon has line of sight to an enemy)

Commander Effect :

Allies gain Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) and Mobile Attack (This character can move both before and after attacking)


La figurine triche de se set qui rend les rebelles meilleur faction, L'évade pour tous ainsi que la mobile attaque de quoi rendre fou les adversaires.

Leia, Bounty Hunter #5 VR

Faction: Rebel

Cost: 26

Hit Points: 70

Defense: 17

Attack: +9

Damage: 20

Special Abilities:

-Unique
-Melee Attack
-Double Attack
-Electrostaff +20 (+20 damage against adjacent nonliving enemies. An adjacent living enemies hit by this character's attack is considered activated this round, save 11)

-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)

-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force Powers :
-Force 2
-Force Sense (Force 1, usable only on this character’s turn: Enemy characters lose Stealth for the rest of the round)


Une Leia assez offensive avec une bonne durée de vie à conseiller. Surtout qu'elle possède le don d'enlever le Stealth.

Luke Skywalker, Rebel Commando #6 VR

Faction: Rebel

Cost: 27

Hit Points: 70

Defense: 18

Attack: 8

Damage: 20

Special Abilities:

-Unique
-Melee Attack
-Double Attack
-Cunning Attack (This character gets +4 attack and +10 damage against an enemy who has not activated this round)
-Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against the attacker)
-Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force Powers :
-Force 4
-Lightsaber Deflect
-Levitation 1( Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)


Un Luke intéressant et qui peut obtenir le super Stealth. Il peut renvoyer les tirs et peut faire des dommages en début de round.

Rebel Commando Pathfinder #7 UC

Faction: Rebel

Cost: 11

Hit Points: 50

Defense: 16

Attack: 7

Damage: 10

Special Abilities:

-Stable Footing (Not slowed by difficult terrain)

-Mobile Attack (This character can move both before and after attacking)

-Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)

-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)


Des troupes très mobile et qui peuvent bénéficier du super Stealth.

Rebel Trooper #8 C

Faction: Rebel

Cost: 5

Hit Points: 10

Defense: 13

Attack: 5

Damage: 10


Réédition !!


R2-D2 with Extended Sensor #9 R

Faction: Rebel

Cost: 9

Hit Points: 30

Defense: 15

Attack: 0

Damage: 0

Special Abilities:

-Unique
-Droid
-It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
-Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
-Recon (Roll twice for initiative once per round, choosing either roll, if any allied character with Recon has line of sight to an enemy)


Un overdrive avec un anti stealth à six cases et un recon pour finir. Pas mal du tout.

Veteran Rebel Commando #10 C

Faction: Rebel

Cost: 14

Hit Points: 50

Defense: 16

Attack: 6

Damage:20

Special Abilities:

-Mobile Attack (This character can move both before and after attacking)

-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)

-Grenade 10 (Replaces attacks : range 6; 10 damage to target and to each character adjascent to that target; save 11)


Une bonne unité qui peut bénéficier du super stealth qui qui possède mobile attaque.

encore une fois les rebelles sont les grands gagnant du set !!

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