mardi 28 avril 2009

Présentation de Imperial entanglements partie 3


Kyp Durron #25 VR

Faction: New Republic

Cost: 26

Hit Points: 90

Defense: 17

Attack: 10

Damage: 20

Special Abilities:

-Unique
-Melee Attack
-Impulsive Force Renewal (If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 [This character gets Force 1 each time he activates])
-Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage [This character must end his move next to an enemy if he can and does not benefit from commander effects])
-Twin Attack (whenever this character attacks, it makes 1 extra attack against the same target)

Force Powers :

-Force 4
-Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)

-Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)

-Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)


Une unique figurine pour la New Republic qui était jusqu'à présent leader !! Ce personnage possède des stats assez honnête pour son coût mais il vaut mieux l'attaché au spirit de Luke.

Bacta Tank #26 UC

Faction: Fringe

Cost: 15

Hit Points: 40

Defense: 8

Attack: 0

Damage: 0

Special Abilities:

-Augment Healing (Adjacent Allies what use Heal or Force Heal double the amont of damage removed)

-Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10)

-Emergency Life Support (Adjacen

t Living Allies gain Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
-Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
-Machinery (Industrial repair removes damage from this character)


Une figurine plus pour les parties à scénario que pour un tournoi, il à tout de même son utilité avec les bothans noble, le medical droid et les soigneurs de la Republic les Polis Massa !!

Bespin Guard #27 C

Faction: Fringe

Cost: 5

Hit Points: 10

Defense: 12

Attack: 3

Damage:10

Special Abilities:

-Advantageous Cover (This character gets +8 Defense from cover instead of +4)


Une réédition sans grand intérêt sauf changer les formes dans les rangs.

Chiss Mercenary #28 C

Faction: Fringe

Cost: 14

Hit Points: 40

Defense: 15

Attack: 6

Damage: 30

Special Abilities:

-Mercenary (This character can move only if he cannot make an attack from his starting space)


Une bonne petite unité à 30 de dommage qui peut se déplacer et tirer ( attention à mercenary ) et en plus un Chiss pour les fans.

Dash Rendar, Renegade Smuggler #29 VR

Faction: Fringe

Cost: 28

Hit Points: 70

Defense: 15

Attack: 8

Damage:10

Special Abilities:

-Unique
-Pilot
-Double Attack
-Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)

-Opportunist (This character gets +4 attack and +10 damage against an enemy who as activated this round)
-Twin Attack (whenever this character attacks, it makes 1 extra attack against the same target)


Un monstre du set, Dash est capable de presque tout faire à lui tout seul. Il agira en fin de tour comme une batterie à tir. Une des figurines à avoir en priorité.

Duros Scout #30 C

Faction: Fringe

Cost: 7

Hit Points: 10

Defense: 15

Attack: 4

Damage: 10

Special Abilities:

- Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)


Un petit accurate shot qui sauve la figurine bien que ses stats soit trop faible.

Ewok Scout #31

Faction: Fringe

Cost: 6

Hit Points: 10

Defense: 16

Attack: 4

Damage: 10

Special Abilities:

-Melee Attack
-Cunning Attack (This character gets +4 attack and +10 damage against an enemy who has not activated this round)
-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)
-Swarm +1 (This character gets +1 attack against a target for each other allied Ewok adjacent to that target)


Un ewok qui peut avancer gâce au stealth et qui fera des étincelle sur les figurines non activées.

Jawa scavenger #32 C

Faction: Fringe

Cost: 13

Hit Points: 10

Defense: 15

Attack: 4

Damage: 10

Special Abilities:

-Accurate shot

-Cunning Attack +20 (This character gets +4 attack and +20 damage against an enemy who has not activated this round)

-Ion Gun +20 (+20 damage against droid enemies)

-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)


Un jawa qui malgré sa faible attaque est très lourdement armée une vrai petite terreur pour les droids et separatist. De plus le Stealth augmente sa durée de vie.

Lobot, Computer Liaison Officer #33 R

Faction: Fringe

Cost: 15

Hit Points: 30

Defense: 12

Attack: 0

Damage:0

Special Abilities:

-Unique
-Cyborg (Counts as both a Droid and a non-Droid; subject to critical hits and commander effects)
-Fringe Reserve 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round)-Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
-Recon (Roll twice for initiative once per round, choosing either roll, if any allied character with Recon has line of sight to an enemy)

-Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)


Un overdrive a moindre coût et qui laisse la chance de l'initiative pour un renforcement mais je préfère tout de même l'ancien.

Logray, Ewok Shaman #34 R

Faction: Fringe

Cost: 12

Hit Points: 30

Defense: 15

Attack: 5

Damage: 10

Froce Powers :

- Force 2

- Force Corruption 1 ( Force 1, replaces attacks, range 6, non-droids only : 10 damage and target is corrupted. Each time, the corrupted character activates, it muts attempt a save of 11. On a failure, that character take 10 damage. On a success, that character is no longer corrupted)


Un Ewok unique et qui utilise des points de force pour sa corruption pourquoi pas ?!? sinon une durée de vie limité mais égal à son coût.

Mercenary Commander #35

Faction: Fringe

Cost: 24

Hit Points: 50

Defense: 16

Attack: 7

Damage: 20

Special Abilities:

-Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
-Furious Assault (replaces turn; can move up to 12 squares, then attack each legal target once)
-Mercenary (This character can move only if he cannot make an attack from his starting space)

Commander Effect:
Followers with Mercenary within 6 squares gain Deadeye and Furious Assault.


Un bon commander pour les mercenary qui les randra plus intéressant et surtout plus dangereux. De plus ce personnage est assez mortel en lui même et pourra faire malheur.

Mouse Droid #36 UC

Faction: Fringe

Cost: 3

Hit Points: 10

Defense: 20

Attack: 0

Damage: 0

Special Abilities:

-Droid
-Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects.)


Une figurine très recherché grâce à son pouvoir de relayer les commanders effects. Très intéressante pour les teams ne possèdant pas Mas Amedda. Incontournable et à avoir en plusieurs exemplaire !!

Twi'lek Black Sun Vigo #37 UC

Faction: Fringe

Cost: 18

Hit Points: 40

Defense: 18

Attack: 9

Damage: 10

Special Abilities:

-Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)
-Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
-Opportunist +20 (This character gets +4 attack and +20 damage against an enemy who as activated this round)

Commander Effect :
Followers with evade within 6 squares gain Greater Mobile Attack


Un très bon personnage qui renforcera les figurines possèdant le Stealth. De plus la figurine est très dangeureuse en fin du tour avec son opportunist +20. Sa mobile attack et son Evade augmente largement sa durée de vie

Ugnaught Droid Destroyer #38 UC

Faction: Fringe

Cost: 7

Hit Points: 20

Defense: 16

Attack: 8

Damage: 10

Special Abilities:

-Ion Gun +20 (+20 damage against droid enemies)
-Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)


Un nouvelle ugnaught spécialisé contre les droids.

Whipid Tracker #39 UC

Faction: Fringe

Cost: 15

Hit Points: 40

Defense: 16

Attack: 7

Damage:10

Special Abilities:

-Cunning Attack +20 (This character gets +4 attack and +20 damage against an enemy who has not activated this round)
-Mighty Swing (on this turn, if this characters does not move, he gets +10 damage against adjacent ennemies)
-Sniper (Other characters do not provide cover against this character's attack)
-Stealth (If the character has cover, he does not count as the nearest enemy for an attacker father than 6 squares when choosing targets)


De très bonne stats et des capacités intéressantes qui le rendront dangereux pour les début de tour. Son stealth lui permettront de bien se positionner pour attendre le bon l'instant.

Xizor #40 VR

Faction: Fringe

Cost: 30

Hit Points: 90

Defense: 21

Attack: 11

Damage: 10

Special Abilities:

-Unique
-Melee Attack

-Fringe Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round)

-Pheromones (Cancel an attack from an enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)

Commander Effect :
Each Black Sun ally within 6 squares gets +4 attack and +10 damage.


Une figurine intéressante et très joile. Il renforce les Black Sun Vigo malgré la distance de son commander effect. Un personnage assez méconnu et le pheromone est assez stressant.

Aucun commentaire:

Enregistrer un commentaire