samedi 26 décembre 2009

Star Wars Miniatures Strategy Showcase 2

Star Wars Miniatures
Strategy Showcase 2


Sith Showdown

The Star Wars universe has created some truly vile dark side villains. Have you ever wondered what would happen if the most powerful Sith Lords duked it out for supremacy of the galaxy? We’ll try to answer that question in “Sith Showdown!”

Squad 1

All characters have full Hit Points.
Darth Revan: 4 FP
Darth Caedus: 4 FP
Wicket
Duros Scoundrel
Human Scout
Human Bodyguard
Ugnaught Demolitionist (4)

This squad has scored 5 Gambit points.

Squad 2

All characters have full Hit Points and full Force Points, with the exception of Emperor Palpatine.
Emperor Roan Fel
Antares Draco
Imperial Knight (2)
Emperor Palpatine: 6 FP
Admiral Ozzel
Ugnaught Demolitionist (5)

This squad has scored 0 Gambit points.

Strategy Tips

If it helps you to solve the puzzle, you can set up the figures on the Ossus Jedi Temple Map (from DCI league kits) as seen in the photo. The blank side of a map and replacement figures work just as well. Setting up the figures might help you to make decisions about how they should move.

Darth Revan's squad is likely to win initiative. How would you take advantage of this situation? How would you get through Emperor Fel’s bodyguards? Should you defer initiative? What specific characters or abilities do you think will be the most important for a side?

Gambit rules are used in this puzzle. The center point of the map is the lower right corner of E2. If you are unfamiliar with Gambit rules, refer to the Star Wars Miniatures DCI Floor Rules (available as a Word file or a PDF file).

Feel free to post your thoughts or questions about this puzzle in this message board thread.

Star Wars Miniatures Game Stat Cards: Squad 1

Darth Revan (from The Force Unleashed)

Faction: Sith
Cost: 88
Hit Points: 140
Defense: 21
Attack: +16
Damage: 20
Special Abilities: Unique; Melee Attack; Triple Attack; Dark Armor; Lightsaber Duelist; Master Tactician
Force Powers: Force 2; Force Renewal 1; Force Corruption 2; Force Storm 2; Lightsaber Block
Commander Effect: Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.




Darth Caedus (from Legacy of the Force)

Faction: Sith
Cost: 60
Hit Points: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Virulent Poison Dart (Replaces turn: range 6; 40 damage to target living enemy; save 16)
Force Powers: Force 2; Force Renewal 1; Aing-Tii Flow-Walking (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.); Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11); Lightsaber Assault; Sith Rage



Wicket (from Alliance and Empire)

Faction: Fringe
Cost: 8
Hit Points: 20
Defense: 18
Attack: +6
Damage: 10
Special Abilities: Unique; Ewok; Melee Attack; Stealth; Swarm +1; Traps



Duros Scoundrel (from Legacy of the Force)

Faction: Fringe
Cost: 12
Hit Points: 10
Defense: 14
Attack: +6
Damage: 10
Special Abilities: Cunning Attack +20




Human Scout (from Legacy of the Force)

Faction: Fringe
Cost: 8
Hit Points: 10
Defense: 14
Attack: +4
Damage: 10
Special Abilities: Flanking Support (If this character combines fire against an enemy within 6 squares
and the attack hits, that enemy has –4 Defense until the end of the round against allies that do not have Mounted Weapon); Stable Footing (Not slowed by difficult terrain or low objects)




Human Bodyguard (from Legacy of the Force)

Faction: Fringe
Cost: 11
Hit Points: 40
Defense: 14
Attack: +3
Damage: 10
Special Abilities: Bodyguard




Ugnaught Demolitionist (from Champions of the Force)

Faction: Fringe
Cost: 3
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities: Melee Attack; Satchel Charge



Star Wars Miniature Game Stat Cards: Squad 2

Emperor Roan Fel (from Legacy of the Force)

Faction: Imperial
Cost: 57
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities: Unique; Imperial Knight; Cortosis Gauntlet 17 (Whenever this character rolls 17 or better on a save when using Lightsaber Block against an enemy with a lightsaber, the enemy gets –20 Damage for the rest of the skirmish); It’s a Trap!; Melee Attack;
Triple Attack; Opportunist; Synergy (+4 attack while an allied Imperial Knight is within 6 squares)
Force Powers: Force 4; Lightsaber Block
Commander Effect: Adjacent followers gain Bodyguard.


Antares Draco (from Legacy of the Force)

Faction: Imperial
Cost: 33
Hit Points: 100
Defense: 20
Attack: +10
Damage: 20
Special Abilities: Unique; Imperial Knight; Pilot; Cortosis Gauntlet 18 (Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, the enemy gets –20 Damage for the rest of the skirmish); Melee Attack; Double Attack; Synergy (+4 attack while an allied Imperial Knight is within 6 squares)
Force Powers: Force 4; Force Push 2; Lightsaber Block



Imperial Knight (from Legacy of the Force)

Faction: Imperial
Cost: 22
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Special Abilities: Cortosis Gauntlet 19 (Whenever this character rolls 19 or better on a save when using Lightsaber Block against an enemy with a lightsaber, the enemy gets –20 Damage for the rest of the skirmish); Melee Attack; Double Attack; Synergy (+4 attack while an allied Imperial Knight is within 6 squares)
Force Powers: Force 2; Lightsaber Block


Emperor Palpatine (from Rebel Storm)

Faction: Empire
Cost: 40
Hit Points: 130
Defense: 20
Attack: +0
Damage: 0
Special Abilities: Unique
Force Powers: Force 4; Force Renewal 1; Force Lightning; Force Storm
Commander Effect: Characters in your squad can spend Emperor Palpatine’s Force points.


Admiral Ozzel (from The Force Unleashed)

Faction: Imperial
Cost: 11
Hit Points: 40
Defense: 14
Attack: +4
Damage: 10
Special Abilities: Unique; Imperial Reserves 20
Commander Effect: You activate only 1 character each phase. (This includes Droid and Savage characters.)


Ugnaught Demolitionist (from Champions of the Force)

Faction: Fringe
Cost: 3
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities: Melee Attack; Satchel Charge

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