2. Battle Droid C
Cost 4HP 10
DEF 9
ATK 0
Dam 10
SA Droid
6. Commando Droid C
Cost 17HP 30
DEF 16
ATK 7
Dam 10
SA Driod
Squad Firepower (+10 Damage while 3 allies with the same name as this character aer within 6 squares)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target).
8. Commando Droid Captain U
Cost 24HP 50
DEF 18
ATK 9
Dam 20
SA Droid
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Deadeye (On this character's turn, if it doesnt move, it gets +10 Damage)
CE Droid are subject to this effect.
Droid follwers within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving)
12. IG-100 Magna Guard U
Cost 16HP 60
DEF 18
ATK 8
Dam 20
SA Droid
Melee Attack
Lightsaber Resistance (+2 Defence when attacked by an adjacent enemy with force rating)
Electrostaff +10 (+10 Damage against adjacent Nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11)
14. LR-57 Combat Droid
Cost 30HP 70
DEF 16
ATK 6
Dam 20
SA Droid
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Ambush (This character can move and then make all its attacs against 1 enemy who has not activated this round)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
17. ARF Trooper C
Cost 11
HP 10
DEF 15
ATK 8
Dam 20
SA Order 66
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Squad Cover (+4 Defence while 3 allies with the same name as this character are within 6 squares)
Stealth (If this character has cover, he does not count as the enemy for an attacker farther than 6 squares when choosing targets)
18. AT-TE Driver C
Cost 9HP 10
DEF 16
ATK 6
Dam 20
SA Order 66
Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get 2+ speed)
20. Clone Trooper Pilot C
Cost 9HP 20
DEF 15
ATK 8
Dam 10
SA Order 66
Pilot
Evade (When hit by an attack from a non adjacent enemy, this character tahes no damage with a save of 11)
Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage)
22. Clone Trooper with Night Vision C
Cost 13HP 10
DEF 13
ATK 6
Dam 20
SA Order 66
Accurate Shot (Can attack an enemy with cover even if its not the nearest enemy)
23. Clone Trooper with Repeating Blaster U
Cost 23HP 20
DEF 14
ATK 8
Dam 20
SA Order 66
Quadruple Attack (On this turn, this character can make 3 extra attacks instead of moving)
28. 501stClone Trooper C
Cost 13
HP 20
DEF 14
ATK 8
Dam 20
SA Order 66
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
33. Senate Commando C
Cost 20HP 50
DEF 18
ATK 9
Dam 20
SA
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Fringe
37. R7 Astromech Droid U
Cost 8HP 40
DEF 16
ATK 0
Dam 0
SA Droid
Ion Shielding (Can ignore special abilities that effect only Nonliving targets)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character’s next turn, or until it is defeated)
38. Rodian Trader C
Cost 10HP 10
DEF 14
ATK 4
Dam 10
SA
Medical Supplies (Replace turn; Choose 1 adjacent ally to gain Heal 10 [Replaces attacks: touch remove 10 damage from a living character] for the rest of the skirmish)
Munitions Supplies (Replaces turn: Choose 1 adjacent ally to gain Grenades 10 [Replace attacks: range 6;10 damage to target and to each character adjacent to that target; save 11] for the rest of the skirmish)
39. Treadwell Droid U
Cost 10HP 30
DEF 16
ATK 0
Dam 0
SA Droid
It’s a Trap (Enemies with Stealth within 6 squares lose Stealth)
Targeting (Until the end of the round, target enemy has -4 Defence)
40. Weequay Pirate C
Cost 10HP 10
DEF 15
ATK 8
Dam 10
SA
Cunning Attack (+4 Attach and +10 Damage against an enemy who has not activated this round)
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