mardi 21 juillet 2009

Jedi Acadamy partie 1

jedi battlemaster #1 UC

Faction : Old Republic
Cost : 27
HP : 110
Def : 19
Att : 11
Dmg : 20

Special Abilities :
-Melee Attack
-Double Attack
-Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)

Force Powers :
-Force 4
-Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
-Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
-Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
-Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)


Jedi Crusader#2 UC

Faction : Old Republic
Cost : 23
HP : 80
Def : 18
Att : 10
Dmg : 20

Special Abilities :
-Melee Attack
-Double Attack
-Affinity (A character whose name contains Malak or Revan may be in your squad regardless of faction)

Force Powers :
-Force 3
-Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
-Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)


The Jedi Exile #3 VR

Faction : Old Republic
Cost : 49
HP : 120
Def : 20
Att : 14
Dmg : 20

Special Abilities :
-Melee Attack; Double Attack
-Empathy (Allies with Savage within 6 squares lose Savage)
-Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)

Force Powers :
-Force 2. Force Renewal 1
-Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
-Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)

Commander Effect :
Allies within 6 squares gain Extra Attack.

Vodo-iosk Baas #4 VR

Faction : Old Republic
Cost : 44
HP : 120
Def : 22
Att : 15
Dmg : 20

Special Abilities :
-Melee Attack
-Double Attack
-Parry (When hit by a melee attack, this character takes no damage with a save of 11)

Force Powers :
-Force 5
-Force Alter (Force 1, range 6, any 1 enemy rerolls its last attack)
-Force Spirit 4 (If this character is defeated, immediately add 4 Force points to an allied character with a Force rating; that allied character can spend Force points 1 extra time per turn for the rest of the skirmish)
-Master of the Force 2 (May spend Force points up to 2 times in a single turn)


Darh Maul Sith Apprentice #5 VR

Faction : Sith
Cost : 43
HP : 110
Def : 20
Att : 11
Dmg : 20

Special Abilities :
-Unique
-Melee Attack; Triple Attack
-Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20)

Force Powers :
-Force 2
-Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
-Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
-Sith Rage (Force 1: This character gets +10 Damage on all his attacks this turn)


Darth Plagueis #6 VR

Faction : Sith
Cost : 63
HP : 120
Def : 20
Att : +13
Dmg : 20

Special Abilities :
-Unique
-Melee Attack
-Parry (When hit by a melee attack, this character takes no damage with a save of 11)

Force Powers :
-Force 2
-Force Renewal 2
-Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
-Force Corruption 3 (Force 3, replaces turn: range 6, non-Droids only; target and each target adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted.)
-Force Corruption 4 (Force 4, replaces attacks: range 6, non-Droids only; 40 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 40 damage. On a success, that character is no longer corrupted.)


Darth Sidious Sith Master #7 R

Faction : Sith
Cost : 57
HP : 120
Def : 19
Att : 15
Dmg : 20

Special Abilities :
-Unique
-Melee Attack
-Triple Attack

Force Powers :
-Force 2
-Force Renewal 1
-Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and up to 2 characters adjacent to that target)
-Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique allied character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)

Commander Effect :
At the end of this character's turn, 2 allies within 6 squares of this character may switch position

Krath War Droid #8 UC

Faction : Sith
Cost : 18
HP : 40
Def : 18
Att : 11
Dmg : 20

Special Abilities :
-Droid
-Melee Attack
-Double Attack


Naga Shadow #9 VR

Faction : Sith
Cost : 64
HP : 140
Def : 21
Att : 14
Dmg : 20

Special Abilities :
-Unique
-Melee Attack
-Double Attack
-Virulant Poison +20 (+20 damage to living enemy : save 16)

Force Powers :
-Force 2
-Force Renewal 1
-Master of the Force 2
-Force Storm 2 (Force 2, replaces attack, 20 damage to all adjacent character)
-Illusion (Force 1, When it by an attack, this character take no damage unless the attacker makes a save of 11)
-Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)


Sith Apprentice #10 UC

Faction : Sith
Cost : 22
HP : 80
Def : 17
Att : +10
Dmg : 20

Special Abilities :
-Melee Attack
-Double Attack

Force Powers :
-Force 3
-Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
-Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)


Sith Lord #11 UC

Faction : Sith
Cost : 23
HP : 90
Def : 18
Att : 9
Dmg : 20

Special Abilities :
-Melee Attack
-Double Attack

Force Powers :
-Force 4
-Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and up to 2 characters adjacent to that target)
-Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)

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