Clone Trooper on Speeder #1
Faction : Republic
Cost : 28
HP : 50
Def : 18
Att : +8
Dmg : 20
Special Abilities :
-Order 66
-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Speed 12 (Can move up to 12 squares and attack or 24 squares without attacking)
-Straffe Attack (As this character moves, he can attack each ennemy whose space it enters this turn, this character cannot attack twice any ennemy and cannot move directly back into a space he has just left)
Une nouvelle figurine qui strafe remplaçant l'ancienne grosse moto de 9 cases. Une des deux figurines indispensable de ce pack!!
ISP Speeder #2
Faction: Republic
Cost: 42
Hit Points: 70
Defense: 15
Attack: +9
Damage: 20
Special Abilities:
-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Double Attack (On its turn, this character can make 1 extra attack instead of moving)
-Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
-Rigid (Can't squeeze)
-Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Une réédition qui est assez intéressante avec sa double et twin attaque!!
Mace Windu, Jedi Master #3
Faction : Republic
Cost : 65
HP : 150
Def : 22
Att : +16
Dmg : 20
Special Abilities :
-Unique
-Melee Attack (Can attack only adjacent enemies)
-Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Force Power :
-Force 5
-Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
-Shockwave (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)
-Whirlwind Attack (Force 1, replaces turn: Can attack each adjacent enemy twice)
Roron Corobb #4
Faction : Republic
Cost : 24
HP : 90
Def : 19
Att : 10
Dmg : 20
Special Abilities :
-Unique
-Ithorian
-Melee Attack
-Double Attack
Force Power :
-Force 4
-Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
-Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Dwarf Spider Droid #5
Faction : Separatists
Cost : 15
HP : 30
Def : 13
Att : +6
Dmg : 20
Special Abilities :
-Droid (Immune to critical hits; not subject to commander effects)
General Grievous, Supreme Commander #6
Faction : Separatists
Cost : 43
HP : 100
Def : 20
Att : +12
Dmg : 20
Special Abilities :
-Unique
-Cyborg (Counts as both a Droid and a non-Droid; subject to critical hits and commander effects)
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-Melee Attack (Can attack only adjacent enemies)
Force Power :
-Force 1
Commander Effect :
Droids are subject to this effect: Droid followers within 6 squares get +4 Attack and gain Double Attack (On its turn, this character can make 1 extra attack instead of moving)
IG Lancer Droid #8
Faction : Separatist
Cost : 31
HP : 50
Def : 17
Att : 10
Dmg : 20
Special Abilities :
-Droid (Immune to critical hits; not subject to commander effects)
-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Melee Attack (Can attack only adjacent enemies)
-Speed 12 (Can move up to 12 squares and attack or 24 squares without attacking)
-Straffe Attack (As this character moves, he can attack each ennemy whose space it enters this turn, this character cannot attack twice any ennemy and cannot move directly back into a space he has just left)
Hailfire Droid #7
Faction : Separatists
Cost : 36
HP : 60
Def : 13
Att : +8
Dmg : 30
Special Abilities :
-Droid (Immune to critical hits; not subject to commander effects)
-Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10
-Adjacent enemies with lightsabers ignore this special ability)
-Missiles 40 (Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11)
-Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
-Rigid (Can't squeeze)
-Wheeled (Replaces turn: Can move up to 18 squares, then attack)
IG-100 Magnaguard #9
Faction : Separatist
Cost : 16
HP : 60
Def : 18
Att : +8
Dmg : 20
Special Abilities :
-Droid
-Melee Attack
-Ligntsaber Resistance (+2 Defense when attacked by an adjacent enemy with a Force rating).
-Electrostaff +10 (+10 damage against adjacent nonliving enemies. An adjacent living enemies hit by this character's attack is considered activated this round, save 11)
Super Battle Droid Commander #10
Faction : Separatists
Cost : 19
HP : 40
Def : 14
Att : +4
Dmg : 30
Special Abilities :
-Droid (Immune to critical hits; not subject to commander effects)
-Synchronized Fire (Droid characters who combine fire with this character grant +6 Attack instead of +4)
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