16/60
Sith Assassin : 21pts
Hit Points : 60
Defense: 17
Attack : +8
Dammage 20
Special Abilities
Melee Attack ( Can attack only adjacent enemies )
Cunning Attack ( +4 Attack and +10damage against a enemy who has not activated this round )
Paralysis ( A living enemy hit by this character's attack is considered activated this round; save 11 )
Stealth ( If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets )
17/60
Sith Guard : 5ts
Hit Points : 10
Defense: 14
Attack : +4
Dammage 10
Special Abilities
Trooper ( Counts as a character named sith trooper )
Quick Reactions ( +6 Attack when making attacks of opportunity )
18/60
Sith Heavy Assault Droid : 49pts
Hit Points : 110
Defense: 16
Attack : +10
Dammage 20
Special Abilities
Droid ( Immune to critical hits; not subjet to commander effects )
Double Attack ( On this turn, this character can make I extra attack instead of moving )
Shields 2 ( When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 )
Twin Attack ( Whenever this character attacks, he makes I extra attack against the same target )
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