04/60
Juggernaut War Droid : 16pts
Hit Points : 60
Defense: 17
Attack : +7
Dammage 20
Special Abilities
Droid ( Immune to critical hit; not subject to commander effects )
Flight ( Ignores difficult terrain, enemy characters, low objects, and pits when moving )
Mobile Attack ( Can move both before and after attacking )
Shatter Beam ( Replaces attacks: sight; designate 1 door as open; It remains open for the rest of the skirmish and cannot be closed )
Sonic Stunner ( Replaces attacks: range 6 ; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability ).
04/60
Master Lucien Draay : 48pts
Hit Points : 130
Defense: 20
Attack : +15
Dammage 20
Special Abilities
Unique
Melee Attack ( Can attack only adjacent enemies )
Double Attack ( On this turn, this character can make I extra attack instead of moving )
Lightsaber Duelist ( +4 defense when attacked by an adjacent character with a force rating )
Force Powers
Force 4
Force Renewal 1
Lightsaber Block ( Force 1, When hit by a melee attack, this character takes no damage with a save of 11 )
Lightsaber Reflect ( Force 1, When hit by a nonmelee attack, this character takes no damage with a save of 11 )
Lightsaber Riposte ( Force 1, When hit by a melee attack, this character can make an immediate attack against that attacker )
Master of the force 2 ( May spend force points up to 2 times in a single turn )
06/60
Mira : 47pts
Hit Points : 80
Defense: 18
Attack : +12
Dammage 20
Special Abilities
Unique
Accurate Shot ( Can attack an enemy with cover even if it's not the nearest enemy )
Bounty Hunter +4 ( +4 attack against a unique enemies )
Demolition Charge ( Replace turn; I adjacent Huge or Larger enemies with mounted weapon is defeated : save 6 )
Mobile Attack ( Can move both before and after attacking )
Splash 10 ( If this character's attack it, all characters adjacent with the target take 10 damage, save 11. If the attack misses, the target and all adjacent characters takes 10 damage, save 11 )
Twin Attack ( Whenever this character attacks, he makes I extra attack against the same target )
Force Powers
Force 2
Force Sense ( Force 1, usable only on this character's turn: Enemy characters lose stealth for the rest of the round )
Aucun commentaire:
Enregistrer un commentaire