52/60
Tusken Raider Scout : 11pts
Hit Points : 30
Defense: 15
Attack : +8
Dammage 20
Special Abilities
Melee Attack ( Can attack only adjacent enemies )
Evade ( When hit by an attck from nonadjacent ennemy, this character takes no domage with a save of 11 )
Stealth ( If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets )
53/60
Zaalbar : 29pts
Hit Points : 100
Defense: 16
Attack : +7
Dammage 20
Special Abilities
Unique
Wookiee
Close-Quarters Fighting ( +4 Attack against a adjacent ennemies )
Double Attack ( On this turn, this character can make I extra attack instead of moving )
Mighty Swing ( On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies )
54/60
Zayne Carrick : 24pts
Hit Points : 70
Defense: 18
Attack : +7
Dammage 20
Special Abilities
Unique
Melee Attack ( Can attack only adjacent enemies )
Double Attack ( On this turn, this character can make I extra attack instead of moving )
Cortosis Gauntlet 18 ( Whenever this character rolls 18 or better on a save when using lightsaber block against an enemy with a lightsaber, the enemy gets -20 damage for the rest of the skirmish
Karmic Luck ( If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an ever number, -4 to all his rolls instead )
Karmic Mettle ( If this character spends 1 force point to reroll, add +4 to the result. If the result is a failed attack or save, this character takes 10 dommage.)
Force Powers
Force 1
Force Renewal 1
Jedi Mind Trick ( Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 )
Lightsaber Block ( Force 1, When hit by a melee attack, this character takes no damage with a save of 11 )
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